

Yes, that also means weird things you’re doing with your iPhone might now also get rendered more quickly. Now, in case you don’t need to generate a s*** ton of rocks, the ability to work this way is also just as valid if the geometry was generated by a ZBrush or (crucially, since we’re scanning everything these days) some scans.

This is the “virtualized micropolygon geometry system,” which in lay terms means “whole s*** ton of high-speed geometry” or “oh that canyon is totally f***ing generated.” My Kentucky drawl comes back, and I say basically, “well garsh, look at all ’em there rawwwwks.” We now know more about what it does, which is – a whole hell of a lot. And while Unreal Engine 5 is still labeled “Early Access” and newcomers are strongly encouraged to learn in the stable Unreal 4 branch, there is now software you can go and use. Using it now? Well, sure! Say again – this thing is free? Okay.īut first, yes, in case you didn’t see it last year or again today, you can make really nice photorealistic canyons and things. That’s a bit like finding there was an extra room in your apartment, and in that room was a Mac workstation, a Fairlight desk, and a Buchla, for some reason. Oh yeah – plus deep inside Unreal is an entire native DSP graph with patchable interface, a complete modular sound (and by extension, music) environment. Hover over the timeline for bookmarks on different features – audio folks, that stuff is just over twelve minutes in.
